Guys I wanted to platinum your game, but after credits you don't have access to card shop, etc. Should've got rid of some - puzzles are too easy - no chapter selection. Like really? - sometimes it's really boring to listen to all optional dialogues, they don't give any interesting intel. Same fish, bubaduba, long armslegs, rat guy everywhere - not enough colors here and there so exploring feels boring at times - how come Royam boss is harder than final boss? In fact he's the hardest challenge in the game. Others felt really bland - NPC design is reused too much. Only 2nd and 3rd world were nicely done. I really felt involved into the story and wanted to save Odd, help to stop a war in 3rd world etc. Battle system is just fun and challenging at times, but definitely not for kids + awesome soundtrack + Story and characters are just great. + unique and interesting Tim Burton styled world + very unique and fun gameplay. Battle system is just fun and challenging at times, but definitely not for kids If you die, you go back to the start of the encounter, and it can feel like it takes forever, especially when the odds are not in your favour.Outstanding game. Some, which echo board games, can take well over 20. Worse yet, many of these encounters can take over 5 minutes. Even herself can’t always take a hit, and with the random nature of Lost in Random, even with a well-built deck you can be begging for a weapon or health potion and receive none. The controls feel straight out of Hellblade, but the game’s combat system with weaponry feels far floatier than that game. The camera itself, even when locking on to an enemy is rough. It’s a great idea in theory, but in practice, there are some issues. These can be weapons, healing potions, traps and hazards, etc. After rolling, you can pick whatever cards are available and play them. After receiving up to 5 cards, you can roll Dicey with the Y button to get a random number between 1 and 6 (it’s lower in the early game). Your goal is to shoot glowing crystals with your slingshot (it does no damage otherwise) and dodge attacks to fill up your meter to randomly select a card. You start off each encounter with a deck of 15 cards that can be changed within the menu. The game, while you may be mistaken for thinking is a 3D platformer, is actually a hybrid of Turn-Based RPGs, Action, Adventure, Tower Defense and Deck Building card games with board game elements. However, there is no game without gameplay, and this is where I feel Lost in Random unfortunately begins to falter. The world feels hand-crafted, scary, fun and original. This style is also incredibly detailed, nearly perfectly mimicking the look of stop-motion animation, albeit at a higher framerate. The style of the game itself is very clearly inspired by the works of Laika, Henry Sellick and Tim Burton, creating a nightmarish carnival that stimulates the senses. However, writing is only one part of the game, and the aesthetics also deserve immense credit for breathing life into Random. Random is itself a twisted dark fantasy nightmare of a place that is always captivating. Random is home to a unique series of locations such as Two-Town, a world with two towns stacked on top of the other, with the upside-down members of the down above directly mirroring the residents of the one below. However, the biggest accomplishment in the game’s writing is world-building. Standout characters such as See-more and Dicey make the journey all the more enjoyable, and there are several moments of great dialogue. Zoink has taken what could be a profoundly silly premise, and developed it into a greatly entertaining romp. The writing in the game is rock-solid across the board, as are the performances.
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